18.05.20

Speculative Design

The speculative design builds on dialogues by using fictitious objects at the core of its inquiry and by asking the what if-question. Removing all constraints of the commercial sector that defines a normative design process and apart from any rules, it builds up a space for dreaming, questioning, challenging, and debating. This method brings up a critical approach and breaks a static view. Speculative design isn‘t just about how the future will look like, furthermore, it is also a way of analyzing, critiquing, and re-thinking the past.

Relationship Between Art And HCI The experience of the user is not only a main aspect in the Human-Computer Interaction (HCI) field but also a key factor for artists when it comes to the Evaluation of the interactive experience the audience feels. In the second chapter of the reading, Ernest A. Edmonds opens the discussion about the Correlation of interactive art and experience design in terms of Human-Computer Interaction. The main notion lies in emerging opportunities for benefitting from one another‘s methods. Questioning, if HCI can learn anything from art, and vice versa. To reach these conclusions, the audience engagement and its relationship to interactive art and experience design may also be taken into consideration. Questions focusing on interaction, experience, and engagement of the user are presented in this chapter to unwrap this topic. With the question about how familiarity inter-relates with engagement, the author reveals another issue, considering the influence of familiar environments in the experience and engagement of the user.

Readings

Auger, James. 2012. “Speculative design: The products that technology could become”. In Why Robot? Speculative Design, the domestication of technology and the considered future. PhD Thesis. RCA, London.

Campbell, Jim. 2000. “Delusions of Dialogue: Control and Choice in Interactive Art”. In Leonardo. 33:2. 133-136.

Dunne, Anthony and Raby, F. 2001. Design Noir: The Secret Life of Electronic Objects. August / Birkhäuser.

Edmond, Ernest A. 2014. “Human Computer Interaction, Art and Experience”. In Candy, Linda & Ferguson, S. (eds.). Interactive Experience in the Digital AgeEvaluating New Art Practice. Springer.

Tsaknaki, Vasiliki & Fernaeus, Y. 2016. “Expanding on Wabi-Sabi as a Design Resource in HCI”. In Proceedings of CHI ‘16.